AoeStats
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QS Arena

503486432Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1159
+12
🇲🇽 Italians · Mexico
1152
+13
🇳🇿 Spanish · New Zealand
1133
+13
🇺🇸 Mongols · United States
1117
+14
🇹🇷 Khmer · Türkiye
1103
-14
🇪🇸 Turks · Spain
1098
-14
🇬🇧 Bohemians · United Kingdom
1095
-14
🇪🇸 Georgians · Spain
1015
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,132 9:22 13:02 27:39 ⛏ Fast Castle
39 1,845 9:13 13:04 27:48 ⛏ Fast Castle
34 1,600 7:23 13:01 36:19 ⚔ FC into Archers
28 1,308 8:28 12:33 29:48 ⛏ Fast Castle
28 1,324 8:28 12:38 28:40 ⛏ Fast Castle
21 982 8:47 14:29 31:29 ⚔ FC into Skirms
20 939 8:18 12:44 30:09 ⛏ Fast Castle
19 894 9:09 14:00 24:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,090 17,241 24,330 3,650 79,311 95,094
29,585 16,705 16,645 2,350 65,285 78,967
20,830 26,800 13,655 2,065 63,350 73,046
22,260 12,805 15,275 1,500 51,840 71,857
18,630 13,925 12,305 1,600 46,460 55,231
22,820 13,295 3,965 3,150 43,230 55,530
12,225 12,175 11,440 1,530 37,370 41,867
11,825 11,340 6,265 2,310 31,740 37,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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