AoeStats
← Stanis_Baratheon

QS Arena

503486264Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 47m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
982
+14
🇨🇦 Turks · Canada
950
+16
🇹🇷 Teutons · Türkiye
914
+18
🇹🇷 Malians · Türkiye
1002
-53
🇹🇷 Turks · Türkiye
948
-16
🇵🇱 Portuguese · Poland
893
-27
Player eAPM Actions Feudal Castle Imperial Opening
39 1,865 8:55 13:48 19:56 ◆ FC into Fast Imp
38 1,821 8:41 12:33 20:47 ⛏ Fast Castle
30 1,444 8:53 14:45 36:39 ⛏ Fast Castle
16 791 12:07 16:49 36:26 ⛏ Fast Castle
12 573 9:44 22:31 36:29 ⚔ FC into Archers
5 216 18:38

Resources

Player Food Wood Gold Stone Spent Collected
21,980 16,740 8,135 2,100 48,955 57,150
20,300 11,995 9,115 2,150 43,560 49,101
14,225 12,395 10,560 950 38,130 43,812
12,930 9,275 8,060 800 31,065 32,414
11,835 9,670 5,660 400 27,565 30,104
2,460 865 330 0 3,655 5,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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