AoeStats
← eycheko

Yucatan

503486068Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 84m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
744
+17
🇨🇴 Wei · Colombia
741
+17
🇦🇷 Ethiopians · Argentina
828
-20
🇦🇷 Georgians · Argentina
686
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,971 13:48 18:37 42:20 ⛏ Fast Castle
22 1,877 10:16 19:13 36:03 ⛏ Fast Castle
20 1,681 15:15 22:06 32:18 ⚔ Fish Boom FC into Archers
16 1,310 10:47 19:54 40:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,110 25,065 47,735 9,450 138,360 153,946
47,935 57,913 24,960 5,880 136,688 171,926
60,785 16,775 25,390 5,800 108,750 116,811
12,225 18,385 15,090 2,890 48,590 61,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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