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503485952Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 24m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
950
+17
🇦🇷 Tupi · Argentina
943
+17
🇬🇧 Franks · United Kingdom
1000
-56
🇦🇷 Saracens · Argentina
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 729 11:01 18:52 ⛏ Fast Castle
19 474 10:26 21:11 ⛏ Fast Castle
18 444 10:00 18:37 ⛏ Fast Castle
11 283 14:34 20:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,355 4,225 1,465 750 12,795 13,454
5,000 2,875 950 650 9,475 9,510
3,900 3,946 940 660 9,446 10,642
4,810 2,788 895 760 9,253 10,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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