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Four Lakes

503485859Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1114
+13
🇨🇴 Franks · Colombia
1107
+13
🇬🇧 Burgundians · United Kingdom
1081
+14
🇲🇽 Japanese · Mexico
1012
+17
🇺🇸 Celts · United States
1066
-15
🇺🇸 Hindustanis · United States
1049
-15
🇨🇴 Portuguese · Colombia
1020
-13
🇨🇴 Malians · Colombia
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,795 10:48 22:51 36:53 ⚔ Fish Boom into Scouts
31 1,415 12:11 17:00 32:23 ⛏ Fish Boom FC
31 1,398 10:58 18:28 36:54 ⛏ Fast Castle
27 1,220 11:51 17:29 42:50 ⛏ Fish Boom FC
26 1,164 10:53 19:46 34:54
25 1,120 10:02 22:36 38:49 ⚔ Scout Rush
17 757 12:44 24:07 38:55 ⚔ Fish Boom into Archers
14 652 10:05 15:02 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,460 16,025 11,220 2,250 50,955 59,655
21,225 12,312 10,750 3,450 47,737 54,869
20,435 17,471 4,275 1,250 43,431 46,893
17,975 12,377 7,915 2,350 40,617 47,319
18,815 12,140 7,635 1,500 40,090 44,892
15,880 10,080 6,050 2,665 34,675 37,194
12,295 11,165 7,230 2,360 33,050 34,391
14,675 12,295 4,625 300 31,895 33,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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