AoeStats
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Arabia

503485660Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 49m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
997
+16
🇨🇱 Spanish · Chile
944
+18
🇨🇴 Byzantines · Colombia
934
+18
🇦🇷 Bulgarians · Argentina
1027
-19
🇦🇷 Spanish · Argentina
1007
-18
🇦🇷 Mongols · Argentina
927
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,712 13:13 22:49 39:22 ⛏ Fast Castle
41 2,060 11:21 25:30 43:29
39 1,942 11:42 15:51 39:25 ⛏ Fast Castle
29 1,467 9:31 24:50 ⚔ Scout Rush
26 1,271 10:07 26:54 41:10 ⚔ Scout Rush
17 855 12:39 18:41 44:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,725 9,220 8,260 2,800 37,005 38,100
12,850 7,660 5,410 2,155 28,075 33,918
10,300 9,003 5,735 1,115 26,153 31,439
10,650 8,631 3,645 3,020 25,946 26,924
9,860 7,177 3,795 3,000 23,832 26,507
10,795 5,956 3,430 850 21,031 28,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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