AoeStats
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QS Arena

503485571Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 45m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1279
+11
🇧🇷 Lithuanians · Brazil
1225
+13
🇧🇷 Britons · Brazil
963
+24
🇬🇧 Celts · United Kingdom
1210
-19
🇫🇷 Franks · France
1176
-17
🇧🇷 Khmer · Brazil
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,423 7:07 11:36 25:22 ⛏ Fast Castle
28 1,273 7:37 14:13 ⛏ Fast Castle
21 948 9:16 16:27 34:30 ⛏ Fast Castle
21 969 9:39 14:18 31:50 ⛏ Fast Castle
20 912 8:09 12:09 31:20 ⛏ Fast Castle
15 674 10:19 13:02 26:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,520 19,760 14,530 3,730 74,540 82,481
29,715 14,605 19,635 4,200 68,155 69,423
20,890 8,090 12,040 3,450 44,470 46,594
19,330 16,210 4,970 2,310 42,820 47,899
21,035 9,195 9,150 750 40,130 40,664
15,970 14,120 7,185 1,830 39,105 41,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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