AoeStats
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QS Arena

503485538Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 44m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1176
+8
🇨🇳 Saracens · China
1088
+11
🇨🇳 Bengalis · China
990
+35
🇨🇳 Koreans · China
983
+16
🇺🇸 Magyars · United States
1037
-15
🇬🇧 Celts · United Kingdom
986
-13
🇨🇱 Persians · Chile
979
-30
🇺🇸 Slavs · United States
896
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 1,951 7:44 11:13 25:20 ⛏ Fast Castle
43 1,892 7:42 15:19 27:51 ⛏ Fast Castle
34 1,498 9:00 13:45 28:50 ⛏ Fast Castle
27 1,201 8:48 13:57 31:26 ⛏ Fast Castle
22 980 10:11 22:17 36:50 ⚔ Scout Rush
18 805 8:52 12:49 28:03 ⛏ Fast Castle
17 746 8:24 16:46 ⛏ Fast Castle
17 757 9:21 14:56 32:43 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,125 35,320 12,865 2,900 68,210 90,922
29,345 16,560 18,335 1,700 65,940 75,065
17,300 28,050 15,430 3,660 64,440 72,805
21,045 22,965 11,595 4,200 59,805 66,176
16,120 12,780 11,270 2,500 42,670 59,384
18,090 12,765 6,395 2,150 39,400 44,808
12,260 10,193 5,905 1,845 30,203 34,407
10,745 6,865 3,340 2,350 23,300 28,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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