AoeStats
← dan.rockerr

QS Arena

503485363Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 42m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
921
+14
🇲🇽 Burmese · Mexico
918
+14
🇨🇱 Slavs · Chile
788
+20
🇪🇸 Italians · Spain
907
-17
🇲🇽 Sicilians · Mexico
896
-17
🇹🇷 Burmese · Türkiye
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,357 8:58 13:59 37:05 ⛏ Fast Castle
31 1,315 6:43 14:54 31:38 ⛏ Fast Castle
14 592 9:20 17:37 32:15 ⛏ Fast Castle
14 595 10:52 15:41 36:10 ⛏ Fast Castle
12 511 9:03 12:54 28:23 ⛏ Fast Castle
7 280 9:27

Resources

Player Food Wood Gold Stone Spent Collected
19,645 9,265 6,595 2,945 38,450 52,875
13,350 14,245 9,100 1,710 38,405 40,158
9,535 9,520 5,690 2,150 26,895 34,079
10,620 7,415 5,670 1,505 25,210 30,227
8,520 5,300 5,025 2,050 20,895 24,362
2,385 1,590 100 275 4,350 5,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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