AoeStats
← Willlin

Arabia

503485219Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 62m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
894
+16
🇯🇵 Japanese · Japan
882
+17
🇨🇳 Ethiopians · China
877
+17
🇵🇱 Celts · Poland
934
-18
🇩🇰 Cumans · Denmark
899
-17
🇨🇦 Britons · Canada
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,855 10:23 18:51 42:03 ⚔ Archers FC
26 1,644 13:01 22:41 41:25 ⛏ Fast Castle
18 1,115 12:51 27:36 46:00 ⚔ M@A into Archers
16 1,008 11:18 21:24 35:27 ⛏ Fast Castle
16 974 12:41 30:07 59:50 ⚔ Scout Rush
12 775 11:15 23:36 38:08 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,745 30,800 24,970 4,395 87,910 105,240
22,110 13,036 15,910 3,520 54,576 64,279
16,215 16,882 14,170 3,225 50,492 58,786
18,515 13,060 7,635 4,775 43,985 44,302
10,400 10,665 8,265 3,055 32,385 36,119
12,860 12,244 2,940 1,500 29,544 34,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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