AoeStats
← ElLechero901

QS Arena

503484990Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 38m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Romans · Iraq
705
+13
🇺🇸 Bohemians · United States
661
+15
vs
🇨🇱 Spanish · Chile
689
-16
🇨🇱 Wei · Chile
593
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,346 8:56 15:14 36:26 ⛏ Fast Castle
33 1,266 9:19 18:09 38:24 ⛏ Fast Castle
17 663 7:45 13:18 33:21 ⛏ Fast Castle
12 467 11:33 15:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,415 34,375 7,915 2,150 55,855 59,871
10,575 8,840 5,690 1,400 26,505 28,622
7,345 6,905 2,795 1,525 18,570 22,337
7,325 6,865 950 1,650 16,790 24,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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