AoeStats
← ULIVS96

Black Forest

503484909Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 42m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1056
+13
🇲🇽 Burgundians · Mexico
1017
+15
🇺🇸 Wu · United States
996
+16
🇲🇽 Teutons · Mexico
963
+17
🇺🇸 Japanese · United States
1029
-17
🇸🇰 Goths · Slovakia
1007
-16
🇧🇷 Bohemians · Brazil
992
-15
🇧🇷 Turks · Brazil
940
-25
Player eAPM Actions Feudal Castle Imperial Opening
31 1,321 15:30 29:42
ULIVS96 Romans
27 1,146 14:12 20:28 36:12 ⛏ Fast Castle
WinterSword26 Teutons
26 1,098 13:57 19:46 ⛏ Fast Castle
lucasfray Bohemians
25 1,046 12:53 18:48 ⛏ Fast Castle
Timudzin Goths
24 1,005 11:52 19:27 ⛏ Fast Castle
... Wu
21 887 11:41 28:05
PITUFO1998 Burgundians
16 688 16:07 21:59 40:27 ⛏ Fast Castle
vitorlp Turks
12 515 13:00 19:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,805 15,422 8,190 875 35,292 42,152
15,100 11,780 4,140 3,090 34,110 39,763
18,895 7,884 5,790 1,500 34,069 41,244
16,085 9,792 6,060 1,600 33,537 38,309
13,695 11,265 4,195 1,735 30,890 33,284
13,850 9,665 4,270 1,025 28,810 31,967
8,760 7,280 2,220 540 18,800 21,777
6,145 6,206 795 1,215 14,361 16,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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