AoeStats
← darthfunk85

Yucatan

503484802Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 59m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
749
+16
🇮🇹 Gurjaras · Italy
658
+20
🇲🇽 Franks · Mexico
614
+22
🇺🇸 Berbers · United States
800
-22
🇵🇱 Turks · Poland
760
-20
🇲🇦 Bohemians · Morocco
686
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,908 12:25 17:39 42:49 ⛏ Fast Castle
18 1,046 16:51 25:31 40:04 ⛏ Fast Castle
18 1,050 10:04 21:41 33:55 ⚔ Archer Rush
16 944 11:07 18:02 40:34 ⛏ Fast Castle
14 838 12:55 19:32 32:46 ⛏ Fast Castle
13 762 12:38 22:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,990 19,535 16,990 5,225 70,740 80,221
22,085 35,025 9,560 1,090 67,760 86,498
18,965 29,460 13,060 4,360 65,845 71,623
19,855 16,735 13,630 3,705 53,925 55,015
15,630 13,535 11,810 825 41,800 55,767
16,730 10,065 5,705 2,660 35,160 38,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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