AoeStats
← Weza

QS Arena

503484513Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Huns · Egypt
692
+10
🇲🇽 Byzantines · Mexico
685
+10
🇹🇷 Turks · Türkiye
578
-23
🇹🇷 Franks · Türkiye
543
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 1,845 6:32 19:46 33:50 ⛏ Fast Castle
22 1,335 9:33 18:22 36:59 ⛏ Fast Castle
21 1,280 9:10 18:35 34:06 ⛏ Fast Castle
20 1,194 7:47 16:57 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,325 29,565 26,115 1,520 94,525 108,875
37,510 19,955 32,950 3,705 94,120 112,785
34,900 26,615 13,470 4,220 79,205 102,591
13,785 9,760 8,705 1,600 33,850 49,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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