AoeStats
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QS Arena

503484499Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 42m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1648
+5
🇨🇱 Khitans · Chile
1514
+10
🇦🇷 Vietnamese · Argentina
1439
+13
🇨🇱 Dravidians · Chile
1391
-10
🇧🇷 Teutons · Brazil
1373
-9
🇫🇷 Malay · France
1360
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,605 6:22 35:20 42:03 ⛏ Fast Castle
37 1,565 8:59 13:19 36:23 ⛏ Fast Castle
37 1,548 8:13 12:28 28:35 ⛏ Fast Castle
34 1,458 8:02 12:39 24:51 ⛏ Fast Castle
27 1,153 6:04 21:56 34:11 ⚔ Towers FC
21 890 8:12 12:08 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,650 12,625 15,875 4,290 60,440 72,304
26,135 12,975 12,280 2,950 54,340 68,540
18,785 15,190 8,320 1,070 43,365 47,157
18,215 10,010 10,320 1,810 40,355 42,851
19,495 9,792 6,000 1,910 37,197 38,647
11,025 8,560 1,100 1,900 22,585 32,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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