AoeStats
← Araluen

QS Arena

503484476Analyzed
2v2 RM · 5d ago on Aug 31, 2026· 66m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
995
+15
🇧🇷 Byzantines · Brazil
995
+15
🇹🇷 Franks · Türkiye
973
-15
🇹🇷 Mongols · Türkiye
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
Siri do Rio Byzantines
67 4,457 9:43 13:20 30:08 ⛏ Fast Castle
XxCQCAxX Khmer
63 4,171 8:58 11:39 32:30 ⛏ Fast Castle
Araluen Franks
34 2,258 8:07 12:15 28:29 ⛏ Fast Castle
Mr Scratch Mongols
28 1,841 9:16 13:45 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,650 85,710 20,645 3,180 151,185 168,433
46,570 44,090 20,930 4,685 116,275 121,485
39,070 43,910 21,240 2,000 106,220 116,855
38,300 20,925 27,840 2,280 89,345 92,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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