AoeStats
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503484405Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 70m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1194
+11
🇺🇸 Japanese · United States
1160
+12
🇨🇴 Bulgarians · Colombia
1118
+14
🇨🇴 Celts · Colombia
1141
-15
🇨🇴 Romans · Colombia
1077
-12
🇨🇴 Khmer · Colombia
1011
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,783 11:08 15:35 36:25 ⛏ Fast Castle
38 2,656 11:00 14:35 43:25 ⛏ Fast Castle
32 2,235 9:52 19:37 35:58 ⛏ Fast Castle
30 2,119 11:10 21:19 40:55 ⚔ Archer Rush
28 1,979 10:55 18:08 51:44 ⛏ Fast Castle
27 1,886 9:32 22:04 51:07 ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,185 42,110 21,520 2,775 102,590 103,196
31,250 35,815 21,160 3,195 91,420 95,677
20,690 27,180 15,750 3,055 66,675 74,653
26,935 8,730 19,455 2,500 57,620 72,402
20,210 17,545 8,540 1,925 48,220 51,935
20,735 8,741 11,165 3,680 44,321 49,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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