AoeStats
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Four Lakes

503484237Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 45m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1146
+11
🇮🇹 Magyars · Italy
940
+20
🇨🇴 Portuguese · Colombia
1045
-16
🇨🇱 Persians · Chile
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,651 10:09 18:50 ⛏ FC into Fish Boom
34 1,562 10:40 24:20 45:11 ⚔ Scout Rush
31 1,412 10:59 24:25 39:11 ⚔ Fish Boom into Archers
16 709 10:21 21:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,775 14,823 10,445 1,680 43,723 48,986
12,950 11,944 5,455 2,800 33,149 38,225
12,645 10,317 4,280 580 27,822 30,345
8,910 9,020 3,030 1,730 22,690 27,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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