AoeStats
← alwinvanberkel

Yucatan

503484108Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 45m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Dravidians · Ecuador
1317
+15
🇨🇴 Bohemians · Colombia
1253
+18
🇳🇱 Romans · Netherlands
1303
-17
🇳🇱 Ethiopians · Netherlands
1271
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,247 10:04 18:44 37:21 ⚔ Skirmisher Rush
33 1,472 9:53 22:03 40:39 ⚔ Archer Rush
26 1,169 9:57 20:03 39:18 ⚔ M@A FC
19 853 12:09 16:07 37:15 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,165 14,241 10,655 1,600 41,661 49,681
15,425 13,601 7,590 1,635 38,251 48,134
14,000 11,507 7,240 1,175 33,922 37,043
12,475 9,818 4,175 2,150 28,618 33,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.