AoeStats
← KipWeit

Arabia

503483634Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1151
+15
🇦🇷 Aztecs · Argentina
1151
+15
🇲🇦 Celts · Morocco
1143
-16
🇹🇷 Khitans · Türkiye
1133
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,017 9:21 29:08 ⚔ M@A into Archers into Skirms
29 1,485 9:04 25:40 42:16 ⚔ Archer Rush
25 1,297 9:37 19:15 37:32 ⛏ Fast Castle
13 660 10:31 25:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,025 13,050 14,725 3,030 49,830 50,158
16,775 12,117 7,050 3,025 38,967 43,507
9,350 7,719 1,820 850 19,739 23,013
3,790 3,212 900 0 7,902 8,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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