AoeStats
← Khan Ino

Coastal Forest

503483185Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 69m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
780
+8
🇬🇧 Vietnamese · United Kingdom
658
+13
🇫🇮 Inca · Finland
601
+16
🇫🇮 Ethiopians · Finland
604
-13
🇫🇮 Britons · Finland
601
-12
🇫🇮 Romans · Finland
600
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,709 9:57 24:17 39:01 ⛏ Fast Castle
25 1,707 10:44 29:02 42:56
24 1,669 10:20 19:52 41:15 ⛏ Fast Castle
19 1,303 11:51 26:58 ⚔ Towers FC
12 840 11:31 25:18 39:04
11 773 14:55 26:34 39:37 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,560 47,580 43,260 4,435 127,835 133,642
26,740 14,015 11,425 5,680 57,860 62,429
28,505 12,390 13,195 3,200 57,290 65,619
20,160 18,935 11,940 2,350 53,385 57,675
15,470 17,300 14,075 3,185 50,030 68,719
11,320 12,257 10,400 2,585 36,562 38,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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