AoeStats
← Wez

Black Forest

503482982Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 63m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
671
+16
🇦🇷 Britons · Argentina
648
+18
🇮🇹 Italians · Italy
700
-18
🇮🇹 Chinese · Italy
663
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,474 10:53 26:40 40:50 ⛏ Fast Castle
17 1,046 12:51 26:47 40:20 ⛏ Fast Castle
15 969 13:28 28:56 39:18 ⛏ Fast Castle
14 865 16:09 30:44 45:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,095 27,314 28,385 1,305 87,099 107,250
13,020 30,582 22,345 2,840 68,787 79,755
21,055 24,585 18,050 3,965 67,655 73,852
18,890 19,141 14,250 2,530 54,811 63,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.