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503482596Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 31m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malians · Australia
797
+14
🇺🇸 Wu · United States
754
+16
vs
🇬🇧 Romans · United Kingdom
771
-16
🇬🇧 Celts · United Kingdom
733
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,362 13:55 18:59 — ⛏ Fast Castle
36 1,151 11:51 20:18 — ⚔ FC into Archers
13 398 12:23 19:07 — ⛏ Fast Castle
9 289 10:45 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,875 13,505 1,770 1,045 24,195 25,442
4,370 7,310 985 930 13,595 14,014
5,910 4,135 1,275 1,300 12,620 15,820
5,035 3,390 2,425 650 11,500 12,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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