AoeStats
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Team Islands

503482494Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 89m 54s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
942
+13
🇫🇷 Byzantines · France
877
+16
🇺🇸 Dravidians · United States
811
+19
🇫🇷 Khmer · France
712
+45
🇺🇸 Koreans · United States
914
-20
🇺🇸 Japanese · United States
914
-20
🇦🇺 Byzantines · Australia
823
-15
🇺🇸 Romans · United States
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
87 7,799 15:27 22:07 40:46 ⛏ Fish Boom FC
31 2,758 12:47 27:22 38:02 ⛏ Fish Boom into Fire Galleys FC
25 2,267 15:37 22:41 34:38 ⛏ Fish Boom FC
21 1,849 12:33 19:18 44:07 ⛏ Fish Boom FC
16 1,426 13:17 18:56 34:12 ⛏ Fish Boom FC
13 1,138 13:26 20:44 42:35 ⛏ Fish Boom into Fire Galleys FC
10 924 16:28 22:45 35:28 ⛏ Fish Boom into Fire Galleys FC
10 859 11:14 26:55 35:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,115 119,215 16,555 3,850 181,735 185,652
30,815 50,820 35,335 4,050 121,020 148,235
50,255 34,346 25,500 6,500 116,601 148,883
34,420 49,030 30,665 1,710 115,825 139,713
17,995 58,915 14,860 3,000 94,770 99,405
9,000 31,743 18,310 3,965 63,018 72,376
15,495 19,645 15,865 2,180 53,185 66,552
17,590 24,760 6,935 3,000 52,285 53,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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