AoeStats
← ConnorX37B

Yucatan

503482303Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1035
+13
🇲🇽 Goths · Mexico
1026
+14
🇨🇱 Mongols · Chile
1000
+45
🇱🇺 Saracens · Luxembourg
914
+19
vs
🇺🇸 Mongols · United States
1003
-16
🇺🇸 Byzantines · United States
1003
-16
🇮🇳 Britons · India
977
-15
🇮🇳 Poles · India
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,355 12:17 16:34 32:04 ⛏ Fast Castle
43 1,965 11:23 15:30 30:07 ⛏ Fast Castle
30 1,350 11:13 16:48 37:44 ⛏ Fast Castle
29 1,338 13:11 20:17 40:33 ⚔ Archer Rush
23 1,036 10:26 17:16 29:23 ⛏ Fast Castle
15 682 13:47 17:25 31:25 ⛏ Fast Castle
13 596 10:54 16:18 33:03 ⛏ Fast Castle
12 566 14:13 20:21 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,735 25,034 13,535 3,455 65,759 72,138
31,570 19,281 10,800 1,610 63,261 75,075
22,455 9,790 18,520 930 51,695 58,413
18,560 7,698 8,490 3,105 37,853 45,641
13,705 15,318 6,795 1,330 37,148 54,108
15,175 6,830 10,340 2,200 34,545 43,838
8,850 10,035 8,595 750 28,230 33,989
11,630 7,145 3,650 2,045 24,470 28,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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