AoeStats
← TMP1

Coastal Forest

503482249Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 63m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Hindustanis · Armenia
870
+14
🇬🇧 Huns · United Kingdom
858
+15
🇮🇪 Britons · Ireland
818
+22
🇲🇽 Mongols · Mexico
798
+17
🇲🇽 Byzantines · Mexico
854
-17
🇧🇷 Bohemians · Brazil
834
-16
🇭🇰 Mongols · Hong Kong SAR China
819
-37
🇦🇷 Tupi · Argentina
816
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,564 11:02 25:41 41:34 ⛏ Fish Boom FC
24 1,518 12:41 18:12 33:43 ⛏ Fast Castle
21 1,356 11:08 19:36 36:26 ⛏ Fish Boom into Galleys FC
21 1,320 10:32 16:46 28:04 ⛏ Fast Castle
20 1,276 11:57 17:08 32:22 ⛏ Fast Castle
15 948 11:03 18:51 32:38 ⛏ Fast Castle
12 771 12:02 23:11 58:35
11 686 11:38 20:34 44:37 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,510 23,015 16,880 1,860 73,265 75,304
22,730 33,655 14,965 1,750 73,100 93,517
26,440 15,665 14,055 1,600 57,760 59,705
19,995 18,425 11,845 4,785 55,050 64,762
11,050 22,925 15,770 3,010 52,755 68,059
14,295 20,935 14,390 2,800 52,420 73,843
18,885 17,790 5,310 2,700 44,685 58,224
16,445 12,490 8,825 350 38,110 38,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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