AoeStats
← kurtveysel

Arabia

503482156Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 34m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
679
+15
🇲🇽 Japanese · Mexico
673
+15
🇲🇽 Bohemians · Mexico
638
+16
vs
🇹🇷 Mongols · Türkiye
677
-17
🇹🇷 Britons · Türkiye
677
-17
🇹🇷 Franks · Türkiye
587
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 893 12:24 31:22 — ⚔ Scout Rush
20 678 10:50 28:37 — ⚔ Tower Rush
16 561 12:31 20:01 — ⚔ Scout Rush
16 541 14:49 — — ⚔ Archer Rush
16 556 13:10 22:03 —
15 496 11:57 21:38 —

Resources

Player Food Wood Gold Stone Spent Collected
7,280 3,795 975 2,175 14,225 15,675
7,350 3,235 1,920 1,400 13,905 16,442
6,865 4,050 845 1,800 13,560 13,962
7,075 3,809 745 125 11,754 16,449
6,275 3,695 1,110 200 11,280 14,277
3,565 2,815 635 0 7,015 8,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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