AoeStats
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Arabia

503482075Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 28m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1003
+13
🇨🇳 Teutons · China
893
+18
🇹🇷 Burgundians · Türkiye
874
+19
🇵🇹 Persians · Portugal
814
+21
🇫🇷 Khmer · France
964
-19
🇺🇸 Spanish · United States
950
-18
🇺🇸 Goths · United States
923
-17
🇲🇽 Sicilians · Mexico
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,466 9:50 21:30 ⚔ Drush into Archers
32 923 8:53 22:07 ⚔ Scout Rush
32 900 12:28 25:15 ⚔ Scouts into Skirms
19 547 16:18
16 443 10:54
16 454 12:35 18:11 ⛏ Fast Castle
12 337 11:52 ⚔ Scouts into Skirms
11 324 11:54 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,720 4,606 620 450 13,396 13,728
6,955 4,730 1,070 300 13,055 13,766
5,190 4,505 1,650 200 11,545 12,067
5,505 2,984 745 1,525 10,759 12,503
5,935 3,055 325 220 9,535 14,247
2,790 2,250 50 0 5,090 6,593
2,500 1,350 50 375 4,275 4,259
1,715 1,055 140 125 3,035 2,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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