AoeStats
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Arabia

503481532Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 36m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1257
+18
🇮🇪 Portuguese · Ireland
1224
+19
🇺🇸 Mongols · United States
1218
+20
🇺🇸 Celts · United States
1469
-25
🇩🇪 Inca · Germany
1275
-18
🇩🇪 Persians · Germany
1145
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,328 9:50 21:31 ⚔ Archer Rush
57 2,101 9:37 24:20 ⚔ Archer Rush
52 1,927 9:00 20:58 ⛏ Fast Castle
46 1,709 8:52 24:25 ⚔ Scout Rush
42 1,553 10:57 26:20 ⚔ Archers into Skirms
38 1,399 9:22 23:47 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,150 8,078 9,190 300 36,718 39,091
8,700 8,780 5,405 395 23,280 26,960
11,665 5,477 4,400 200 21,742 23,259
7,770 8,429 3,750 200 20,149 20,378
6,620 6,936 2,615 775 16,946 18,827
6,200 6,048 2,325 235 14,808 16,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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