AoeStats
← Vault Siddy

Four Lakes

503481473Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 68m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
689
+16
🇵🇹 Hindustanis · Portugal
678
+17
🇭🇷 Malay · Croatia
677
+17
🇩🇪 Turks · Germany
728
-18
🇦🇷 Khmer · Argentina
691
-16
🇪🇸 Spanish · Spain
676
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,719 11:30 20:01 30:47 ⛏ Fish Boom FC
21 1,416 13:13 19:22 52:47 ⚔ Fish Boom into Scouts
19 1,327 10:06 21:48 ⛏ Fast Castle
17 1,196 14:07 18:52 43:38 ⛏ Fast Castle
16 1,118 12:47 27:19 36:19 ⚔ Fish Boom into Scouts
11 748 12:03 28:25 36:22 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,910 33,095 17,275 2,800 82,080 90,734
24,250 19,693 11,575 4,730 60,248 67,465
19,820 15,110 5,800 3,400 44,130 51,921
17,870 10,765 8,360 2,900 39,895 44,110
15,375 7,790 12,030 1,950 37,145 38,577
14,010 11,011 9,675 1,650 36,346 44,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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