AoeStats
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Black Forest

503481103Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 91m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
605
+19
🇺🇸 Chinese · United States
605
+19
vs
🇲🇽 Franks · Mexico
551
-14
🇬🇧 Cumans · United Kingdom
548
-24
Player eAPM Actions Feudal Castle Imperial Opening
28 2,531 11:04 20:19 39:58 ⛏ Fast Castle
18 1,671 10:50 24:10 35:01 ⚔ Archer Rush
17 1,529 15:07 30:15 39:33 ⛏ Fast Castle
14 1,230 19:53 30:46 40:22 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,505 34,404 27,295 3,625 101,829 180,465
42,435 18,009 31,455 4,640 96,539 136,409
30,110 35,253 19,620 3,655 88,638 95,653
26,555 20,043 20,950 1,525 69,073 78,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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