AoeStats
← Аслан

QS Arena

503481074Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 59m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
805
+17
🇺🇸 Malay · United States
712
+21
🇷🇺 Jurchens · Russia
946
-24
🇺🇦 Bohemians · Ukraine
693
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,268 8:23 13:29 ⛏ Fast Castle
17 986 9:01 13:24 33:08 ⛏ Fast Castle
13 759 8:47 22:18 44:35
12 719 10:22 16:02 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,155 17,845 20,985 2,900 68,885 75,796
18,945 20,850 14,840 950 55,585 64,836
23,445 18,680 9,980 1,500 53,605 66,317
19,475 22,905 4,570 980 47,930 53,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.