AoeStats
← Bardock

Arabia

503481053Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 57m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1311
+13
🇦🇷 Mongols · Argentina
1307
+13
🇦🇷 Mongols · Argentina
1262
-14
🇦🇷 Wei · Argentina
1215
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,108 8:28 20:25 44:27 ⚔ Scouts into Skirms
47 2,718 9:10 20:59 41:28 ⚔ Scout Rush
35 2,003 9:30 20:35 42:38 ⚔ Archer Rush
33 1,937 9:02 24:52 40:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,535 31,467 10,935 1,945 77,882 79,009
20,070 19,525 12,180 2,470 54,245 58,122
17,660 17,410 9,055 2,250 46,375 50,907
20,290 10,246 11,690 2,250 44,476 45,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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