AoeStats
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QS Arena

503480585Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
679
+14
🇺🇸 Celts · United States
642
+16
🇺🇸 Persians · United States
642
+16
🇺🇸 Franks · United States
607
+17
🇫🇷 Mongols · France
670
-17
🇷🇺 Chinese · Russia
657
-17
🇮🇹 Franks · Italy
647
-16
🇹🇷 Italians · Türkiye
581
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,909 9:13 17:20 26:45 ⛏ Fast Castle
30 1,435 8:04 17:03 28:34 ⛏ Fast Castle
21 1,019 6:15 20:06 40:04 ⛏ Fast Castle
20 982 9:37 19:42 30:48 ⛏ Fast Castle
19 897 8:37 16:28 34:33 ⛏ Fast Castle
18 892 8:37 18:52 31:53 ⛏ Fast Castle
12 579 9:20 18:19 42:04 ⛏ Fast Castle
9 441 10:08 19:30 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,910 39,300 11,520 2,265 73,995 79,617
24,775 25,625 15,715 3,450 69,565 73,955
23,490 28,060 9,925 3,550 65,025 82,179
17,600 22,600 13,250 4,750 58,200 80,317
16,450 18,475 13,280 3,250 51,455 53,291
16,930 15,440 14,545 1,600 48,515 51,410
14,215 13,015 7,180 2,415 36,825 47,243
10,680 14,870 7,690 1,620 34,860 40,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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