AoeStats
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Arabia

503480584Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 78m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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335
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331
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520
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324
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Player eAPM Actions Feudal Castle Imperial Opening
14 1,131 12:56 23:01 38:16 ⛏ Fast Castle
11 851 11:31 25:33 41:50 ⛏ Fast Castle
10 787 11:25 36:07
9 734 11:46 25:45 41:42 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,550 42,775 32,220 4,350 108,895 130,806
22,730 25,245 21,680 3,015 72,670 97,609
27,560 15,690 15,905 1,650 60,805 114,509
23,835 15,555 10,685 3,185 53,260 61,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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