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Arabia

503480353Analyzed
1v1 RM · 1d ago on Aug 31, 2026· 73m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
844
+17
🇫🇷 Romans · France
871
-17
Player eAPM Actions Feudal Castle Imperial Opening
Jourjaque Romans
46 3,385 11:48 22:50 44:41 ⚔ M@A into Scouts
Le Dindon Dodu Ethiopians
25 1,852 10:16 22:47 43:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,325 24,377 18,160 2,375 66,237 71,020
18,865 23,098 19,875 4,185 66,023 90,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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