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503479752Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1077
+16
🇺🇸 Celts · United States
1048
+18
🇪🇸 Romans · Spain
1048
+18
🇫🇷 Britons · France
1039
+18
1198
-22
🇨🇳 Saracens · China
1106
-18
🇨🇳 Bengalis · China
1025
-35
🇨🇳 Koreans · China
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,476 8:58 22:15 39:02 ⚔ Scout Rush
44 2,430 11:35 17:24 30:44 ⛏ Fast Castle
34 1,885 11:56 17:50 ⚔ FC into Scouts
22 1,243 11:41 20:14 42:13
21 1,179 9:50 17:41 34:56 ⛏ Fast Castle
18 1,001 11:35 16:33 33:54 ⛏ Fast Castle
17 954 11:06 15:57 30:42 ⛏ Fast Castle
16 912 11:19 16:31 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,735 40,452 9,815 1,500 70,502 79,454
27,325 19,010 19,920 3,280 69,535 74,606
22,250 28,786 12,460 3,120 66,616 99,547
32,570 12,665 17,955 2,595 65,785 76,193
27,895 19,805 11,830 2,960 62,490 71,080
22,310 24,715 10,810 1,050 58,885 61,076
21,690 21,076 11,240 4,435 58,441 63,833
13,200 21,030 15,050 4,450 53,730 72,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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