AoeStats
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Black Forest

503479443Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 85m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
770
+15
🇪🇸 Khmer · Spain
667
+24
🇺🇸 Turks · United States
774
-19
🇺🇸 Turks · United States
714
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 2,382 17:25 22:09 37:00 ⛏ Fast Castle
23 1,989 10:56 15:22 33:10 ⛏ Fast Castle
21 1,842 13:27 22:56 42:34 ⛏ Fast Castle
14 1,227 13:48 20:05 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,265 19,371 54,445 3,450 173,531 181,014
57,240 31,808 34,460 7,975 131,483 132,586
59,080 25,377 36,560 6,690 127,707 135,129
41,870 15,059 32,575 5,400 94,904 116,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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