AoeStats
← Adam Kadmon

Arabia

503479036Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 26m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
807
+19
🇨🇿 Vietnamese · Czechia
771
+21
🇨🇿 Chinese · Czechia
744
+22
🇨🇱 Mapuche · Chile
956
-24
🇹🇷 Saracens · Türkiye
874
-20
🇱🇻 Inca · Latvia
818
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,013 10:13 18:41 ⚔ Scout Rush
36 962 9:41 22:07 ⚔ Archer Rush
31 828 12:20 ⚔ Archers into Skirms
21 547 13:01 17:56 ⛏ Fast Castle
16 412 12:47 20:11 ⛏ Fast Castle
16 414 12:55 19:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,365 4,835 1,800 200 13,200 13,667
7,085 3,966 1,300 205 12,556 13,704
4,435 3,531 1,215 430 9,611 10,179
4,280 3,453 550 260 8,543 10,981
4,165 2,390 635 950 8,140 8,691
4,240 2,870 550 200 7,860 8,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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