AoeStats
← KADİR/KANBAY

QS Arena

503479009Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 33m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1235
+8
🇺🇸 Malians · United States
1144
+12
🇲🇽 Bohemians · Mexico
1099
+14
🇹🇷 Franks · Türkiye
1083
+15
🇨🇴 Goths · Colombia
1158
-17
🇨🇴 Burgundians · Colombia
1091
-14
🇨🇴 Cumans · Colombia
1022
-11
🇨🇴 Turks · Colombia
942
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 1,261 9:43 15:00 ⛏ Fast Castle
24 796 8:15 13:52 ⛏ Fast Castle
24 798 8:21 12:36 17:33 ◆ FC into Fast Imp
22 746 8:47 15:49 21:40 ◆ FC into Fast Imp
21 709 8:29 12:22 ⛏ Fast Castle
21 702 8:26 12:30 31:11 ⛏ Fast Castle
21 717 7:22 16:23 ⛏ Fast Castle
18 606 9:04 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,640 8,243 5,320 1,500 27,703 30,616
10,355 11,005 4,735 845 26,940 28,616
10,685 5,770 2,775 2,150 21,380 26,309
10,170 6,105 3,965 750 20,990 25,662
8,970 5,570 2,520 750 17,810 24,251
7,575 4,795 250 25 12,645 20,769
4,755 4,397 1,645 200 10,997 13,709
4,720 3,964 555 850 10,089 10,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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