AoeStats
← alwinvanberkel

Yucatan

503478663Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 43m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1287
+16
🇳🇱 Britons · Netherlands
1254
+17
vs
🇺🇸 Japanese · United States
1291
-17
🇺🇸 Koreans · United States
1276
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,303 11:16 15:58 35:02 ⛏ Fast Castle
28 1,224 9:54 20:53 36:42 ⚔ Scout Rush
19 840 11:01 15:26 33:00 ⛏ Fast Castle
7 318 18:36 35:13 —

Resources

Player Food Wood Gold Stone Spent Collected
11,825 15,381 11,055 2,910 41,171 44,207
10,675 14,786 15,135 10 40,606 44,765
19,835 8,408 10,525 1,500 40,268 43,300
4,480 3,260 675 750 9,165 10,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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