AoeStats
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QS Arena

503478632Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 57m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Romans · Iraq
690
+15
🇺🇸 Bohemians · United States
644
+17
🇪🇬 Huns · Egypt
710
-18
🇦🇷 Portuguese · Argentina
636
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,460 8:48 16:05 36:39 ⛏ Fast Castle
27 1,526 8:37 19:22 39:25 ⛏ Fast Castle
21 1,205 9:40 13:36 40:19 ⛏ Fast Castle
20 1,147 7:57 14:16 43:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,575 61,775 21,975 4,300 106,625 122,056
22,550 11,925 13,220 3,440 51,135 56,864
19,510 11,753 14,675 1,500 47,438 53,238
14,315 13,030 9,140 2,830 39,315 43,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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