AoeStats
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Team Islands

503478599Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 46m 35s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Vikings · Croatia
1060
+16
🇭🇷 Malay · Croatia
1060
+16
vs
🇨🇴 Koreans · Colombia
1104
-18
🇺🇸 Jurchens · United States
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,399 11:58 18:15 27:53 ⛏ Fish Boom FC
34 1,582 10:32 15:06 30:41 ⛏ Fast Castle
24 1,120 9:34 18:07 30:33 ⛏ Fish Boom FC
22 1,014 12:11 18:42 30:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,445 18,845 10,130 1,700 53,120 63,321
13,480 23,645 9,220 875 47,220 53,383
18,195 14,045 7,880 2,300 42,420 49,445
10,775 14,900 7,520 1,500 34,695 53,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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