AoeStats
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Yucatan

503478598Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 24m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1195
+14
🇦🇷 Tupi · Argentina
1158
+15
🇦🇷 Koreans · Argentina
1079
+19
🇬🇧 Cumans · United Kingdom
1185
-18
🇧🇷 Wei · Brazil
1160
-17
🇵🇪 Mongols · Peru
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,203 9:56 14:16 ⛏ Fast Castle
46 1,152 11:58
38 936 10:06 14:06 ⛏ Fast Castle
37 925 10:35 16:44 ⛏ Fast Castle
25 630 11:59 17:16 ⛏ Fast Castle
16 400 11:06 18:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,690 4,614 805 950 12,059 13,071
3,950 4,415 2,905 655 11,925 12,402
4,600 4,660 1,760 100 11,120 11,878
4,975 3,825 850 750 10,400 11,346
5,625 3,559 100 225 9,509 10,698
3,925 3,191 1,245 750 9,111 9,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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