AoeStats
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Four Lakes

503478566Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 80m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
760
+16
🇪🇸 Goths · Spain
748
+17
🇩🇪 Spanish · Germany
727
+17
🇲🇽 Franks · Mexico
708
+18
vs
🇦🇱 Khmer · Albania
805
-19
🇦🇷 Sicilians · Argentina
781
-18
🇬🇷 Byzantines · Greece
752
-17
699
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 4,216 12:11 19:53 39:35 ⚔ Fish Boom FC into Archers
30 2,388 12:28 22:11 39:41 ⚔ M@A into Fish Boom FC
25 2,039 19:15 31:01 45:14 ⛏ Fast Castle
19 1,520 13:28 30:50 37:55 ⚔ M@A FC
18 1,450 12:31 23:49 35:34 ⛏ Fish Boom FC
17 1,359 13:26 17:55 42:11 ⛏ Fast Castle
16 1,309 14:06 21:39 48:11 ⛏ Fast Castle
3 219 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
51,370 58,000 55,945 6,260 171,575 199,954
54,320 32,975 37,860 3,740 128,895 151,883
38,745 25,271 34,450 3,855 102,321 111,381
49,045 36,965 11,725 2,350 100,085 123,783
26,340 25,022 14,260 2,490 68,112 74,051
23,400 18,498 12,685 2,625 57,208 65,928
20,145 18,830 7,410 3,025 49,410 50,142
1,100 475 0 0 1,575 1,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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