AoeStats
← Mace of Noag Bol

Black Forest

503478509Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 37m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1256
+13
🇺🇸 Portuguese · United States
1256
+13
🇲🇽 Mongols · Mexico
1224
+14
🇺🇸 Japanese · United States
1207
+15
🇷🇴 Bohemians · Romania
1272
-18
🇷🇴 Persians · Romania
1187
-14
🇷🇴 Teutons · Romania
1168
-13
🇷🇴 Saracens · Romania
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,086 12:19 16:35 30:52 ⛏ Fast Castle
29 1,105 14:38 23:11 31:38 ⛏ Fish Boom FC
27 1,006 13:53 21:18 28:35 ◆ FC into Fast Imp
27 1,022 10:35 21:43 37:34 ⚔ M@A Rush
27 1,021 13:46 23:08 ⚔ Fish Boom FC into Archers
26 981 13:02 26:24 35:27 ⛏ Fish Boom FC
25 928 10:49 20:59 ⚔ Archer Rush
17 644 12:31 17:16 37:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,825 17,275 7,200 2,230 40,530 48,388
15,625 16,491 5,145 1,085 38,346 39,895
13,645 8,175 5,520 1,810 29,150 33,067
12,550 9,613 2,610 2,540 27,313 32,056
9,990 7,605 4,480 400 22,475 24,341
8,125 6,918 4,535 1,995 21,573 23,726
7,495 8,177 3,130 2,250 21,052 24,572
5,825 8,551 2,155 990 17,521 23,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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