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Coastal Forest

503478298Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 69m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1017
+16
🇩🇪 Mongols · Germany
987
+18
🇨🇭 Magyars · Switzerland
1057
-19
🇨🇭 Persians · Switzerland
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
Ferdi Mongols
33 2,307 11:15 16:00 32:43 ⛏ Fast Castle
Dyragor Magyars
27 1,868 11:51 19:26 37:12 ⛏ Fish Boom
LittleNino Persians
26 1,811 12:11 28:27 50:40 ⛏ Fast Castle
Froghunter Magyars
23 1,590 10:48 24:04 42:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,735 33,773 17,720 3,895 120,123 132,903
22,640 25,203 28,715 2,225 78,783 86,040
30,975 23,580 14,920 2,310 71,785 76,362
22,100 11,175 9,545 3,550 46,370 48,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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