AoeStats
← sethaniel97

Arabia

503478255Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 52m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
817
+14
🇬🇧 Vietnamese · United Kingdom
787
+32
🇬🇧 Franks · United Kingdom
762
+24
vs
🇺🇸 Khitans · United States
846
-19
🇦🇷 Khmer · Argentina
741
-14
🇺🇸 Aztecs · United States
720
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,776 10:14 22:14 36:11 ⚔ M@A Rush
21 1,077 11:45 26:54 39:12 ⚔ Archer Rush
14 748 10:45 20:14 — ⛏ Fast Castle
14 747 12:20 21:17 38:47 ⚔ Archer Rush
11 551 15:34 25:20 — ⛏ Fast Castle
8 417 12:54 26:25 36:27

Resources

Player Food Wood Gold Stone Spent Collected
30,845 23,705 11,980 2,250 68,780 75,068
18,495 9,710 9,675 1,825 39,705 44,868
17,970 11,345 5,440 1,400 36,155 45,803
10,870 8,942 6,550 785 27,147 29,136
9,060 6,600 3,895 1,465 21,020 22,912
7,620 5,395 1,440 2,410 16,865 20,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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