AoeStats
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Arabia

503478075Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 49m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
1010
+16
🇨🇭 Saracens · Switzerland
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,367 9:10 22:33 40:56 ⚔ Archer Rush
26 1,270 9:47 20:34 38:50 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,675 14,372 11,260 3,185 49,492 61,412
13,515 13,555 8,520 1,050 36,640 41,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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