AoeStats
← moisttoilet

Team Islands

503477864Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 133m 32s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1058
+10
🇧🇷 Portuguese · Brazil
1040
+11
🇪🇸 Persians · Spain
1000
+39
🇬🇧 Spanish · United Kingdom
992
+13
vs
🇬🇧 Portuguese · United Kingdom
1064
-18
🇬🇧 Vikings · United Kingdom
906
-11
🇬🇧 Dravidians · United Kingdom
906
-11
🇬🇧 Bengalis · United Kingdom
832
-8
Player eAPM Actions Feudal Castle Imperial Opening
40 5,342 11:47 18:07 34:08 ⛏ Fish Boom FC into Galleys
29 3,915 12:17 16:19 31:12 ⛏ Fish Boom FC
22 2,959 9:46 20:06 35:07 ⛏ Fast Castle
16 2,120 18:29 28:37 39:18 ⛏ Fish Boom FC
13 1,743 11:09 16:34 34:40 ⛏ Fish Boom FC
12 1,662 12:54 24:18 43:19 ⛏ Fish Boom into Fire Galleys FC
10 1,283 12:58 32:37 55:09 ◆ Galleys FC
6 764 14:12 21:49 31:51 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,590 99,970 58,550 5,500 181,610 196,958
40,725 72,045 58,640 4,250 175,660 190,460
14,250 96,670 48,579 2,700 162,199 174,942
31,795 51,320 33,345 5,905 122,365 183,623
40,595 37,155 19,455 1,625 98,830 106,576
23,260 47,345 21,125 2,250 93,980 102,421
20,010 37,410 27,780 1,600 86,800 90,081
23,885 35,950 17,329 1,600 78,764 105,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.